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Wizkids Pirates CCG

The general goal of Pirates is to collect more gold than your opponents,[2] or with variants, to achieve a given objective or destroy all enemy ships (numerous scenarios written by WizKids and others have vastly extended the playability of the game). The game's pieces include ships, forts, sea monsters, crew, islands and other terrain markers, events, gold and other treasure tokens.

An innovative feature of Pirates is the 'constructible' element of the game; each game piece (except for terrain) is created by popping out the small polystyrene pieces from placeholder cards and assembling them. As the ship, fort or sea monster is damaged by enemies during the course of game play, pieces of it are removed to record how much damage it has sustained, giving the game piece itself the appearance of slowly being destroyed. The elements removed from the piece - for example, a ship's masts - can no longer be used in the game unless another game element allows it to be replaced later.

Each game piece has a point value that is related to its overall power. The more powerful a piece, the higher its point value. Players assemble fleets of ships, monsters, forts, and crew based an agreed-upon point total, similar to the manner in which many miniature war games are played. This helps balance each player's fleet, and means that the construction of a fleet can be as strategically important as the gameplay itself.

Wizkids Pirates CCG

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